random game development fact
>Esmurdoc stated that Psychonauts took about 4.5 years to complete — though that without all the complications the real development time was closer to 2 years — with a team of 42 full-time developers and additional contractors, with a final budget of $11.5 million
wow wtf, that's the *original* one from 2005, how much does the new one cost then
I guess it's like old movies, "to get to this brilliant part you need to get through a lot of questionable things"
I still think bosses are just *so* much better in the first one. You need to figure each one out and not spam shoot.
Also later levels are all very original, even by today's standard, not even talking 20y ago. I can't say it without spoilers but each is a game in game IMO.
Another thing I like is that it gets progressively creepier and pretty fast.
All of those things are kind of missing in the second one.
This is a tiny, friendly fedi server!