random game development fact
>Esmurdoc stated that Psychonauts took about 4.5 years to complete — though that without all the complications the real development time was closer to 2 years — with a team of 42 full-time developers and additional contractors, with a final budget of $11.5 million
wow wtf, that's the *original* one from 2005, how much does the new one cost then
Can I just say that I love the art style that just screams "90s cartoon"?
gaems, Psychonauts
I still think bosses are just *so* much better in the first one. You need to figure each one out and not spam shoot.
Also later levels are all very original, even by today's standard, not even talking 20y ago. I can't say it without spoilers but each is a game in game IMO.
Another thing I like is that it gets progressively creepier and pretty fast.
All of those things are kind of missing in the second one.
gaems, Psychonauts
Playing the first one. There are so many problems with it.
Later levels are super ingenious (still!) but there are so many boring tutorial levels first.
Many powers don't work very well.
Progress gated at one point behind currency wtf.
Some puzzle elements are just way too hard to figure out.